Here is my latest RA paragon, which I think is quite nice:
P/R
Spear Mastery 12+1+1
Command 9+1
Leadership 9+1
Wilderness Survival 3
Apply Poison
Burning Spear (optional 1)
Spear of Redemption
Stunning Strike [E]
Anthem of Weariness
Aggressive Refrain
Never Surrender! (optional 2)
Resurrection Signet
Optional 1:
Barbed Spear - better daze cover and more degen around at expense the spike power.
Optional 2:
Wild Throw - stance removal for ultimate bad news for dazed monks.
Merciless Spear - more spiking with deep wound.
Basically with this build you get a very powerful covered daze and quite a bit of damage as well, coupled with personal anti-blind and additional mitigation with weakness.
I prefer Never Surrender, because I think that it matters more in tougher fights, especially those where you are facing a heavy hex team with less direct offense. It is a nice 80 HP heal on every person affected, every now and then. Wild Throw is really on-par there as well, since it really ultimately shits all over monks: covered daze + stance removal - helpless monk.
Spear of Redemption costs only 3 adrenalin and is just as spammable, as Spear of Lightning (even more so, actually). Damage modifier is the same and you basically trade elemental damage and armor pen for a chance to remove condition, most notable - blind, which easily meets the removal requirement. Just make sure to pre-charge it before you get blind spammed (which is easy with it's 3 ad. cost) and then if you are removing blind as soon as it lands you will pretty much have it up again even against blinds on short CD like surge.
I like Burning Spear more than Barbed, since Burning Spear packs quite a punch and allows you to spike nicely.
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